Wednesday, September 29, 2021

 After request, I have added unrigged parts to the snokra fins , I do not want to send a mass redelivery for this so please get a redelivery from your order history.

Monday, September 27, 2021

 Update to Hymir Hound fluffs to include sizes for my body mods, also a fix to the fur texture.



I had made a small change to the texture as i noticed the one i usually use has a spot at the tip which is just a grey blob, fumbling around to find where the hell i even put the original PSD i eventually changed it.




Sunday, September 26, 2021

 


Griffin Wisps: Added rainbow version of the void texture I made recently for an outfit, it is in the textures folder and will need to be applied manually in the build menu.

Saturday, September 25, 2021

 Updated the TWI spikes and fur for the size mods, I forgot to post this on the blog the day I finished them




Thursday, September 9, 2021


 Draconic taur body release

Its one of the biggest projects so far and my first worries with this creation was making animations, I know how to do very basic things but I don't have as much experience as modelling but its something I wanted to do eventually. Instead of actually setting up IK restraints so the feet do not go past the ground I just keyframed that, odd decision I know. 

I am going to talk about shapes now. With any quad avatar making the leg length longer always seems to result in the back and front being off in length. My first counter to this was to stretch the geometry longer while keeping the same skeleton so animations would go untouched, this resulted in some bad deformations for the back feet "spaghettifying". Today I decided to scrap that and just move the bones, exporting the animations with these new positions and uploading to SL again.

This was the first method mentioned with its issues.

This is the second method fix.