European Dragon Glowtip Quills
A much smaller version has been added:
Its one of the biggest projects so far and my first worries with this creation was making animations, I know how to do very basic things but I don't have as much experience as modelling but its something I wanted to do eventually. Instead of actually setting up IK restraints so the feet do not go past the ground I just keyframed that, odd decision I know.
I am going to talk about shapes now. With any quad avatar making the leg length longer always seems to result in the back and front being off in length. My first counter to this was to stretch the geometry longer while keeping the same skeleton so animations would go untouched, this resulted in some bad deformations for the back feet "spaghettifying". Today I decided to scrap that and just move the bones, exporting the animations with these new positions and uploading to SL again.
240621: Fix towards direfluffs "fur arms (arm,elbow,forearm) [S]" floating from arms. This was an issue i had when first rigging the item that i thought i fixed for all sizes, for some reason uploading each piece individually instead of together fixed it.
I don't own the medium and small sizes and there is no demo available so i had to upload part of the arm to check if it was working. I would get people to test products if i weren't so introverted, though a demo would ensure i could do it myself quickly without fuss...