Updated the TWI spikes and fur for the size mods, I forgot to post this on the blog the day I finished them
Saturday, September 25, 2021
Thursday, September 9, 2021

Its one of the biggest projects so far and my first worries with this creation was making animations, I know how to do very basic things but I don't have as much experience as modelling but its something I wanted to do eventually. Instead of actually setting up IK restraints so the feet do not go past the ground I just keyframed that, odd decision I know.
I am going to talk about shapes now. With any quad avatar making the leg length longer always seems to result in the back and front being off in length. My first counter to this was to stretch the geometry longer while keeping the same skeleton so animations would go untouched, this resulted in some bad deformations for the back feet "spaghettifying". Today I decided to scrap that and just move the bones, exporting the animations with these new positions and uploading to SL again.
Wednesday, August 11, 2021
Friday, July 23, 2021
Thursday, June 24, 2021
240621: Fix towards direfluffs "fur arms (arm,elbow,forearm) [S]" floating from arms. This was an issue i had when first rigging the item that i thought i fixed for all sizes, for some reason uploading each piece individually instead of together fixed it.
I don't own the medium and small sizes and there is no demo available so i had to upload part of the arm to check if it was working. I would get people to test products if i weren't so introverted, though a demo would ensure i could do it myself quickly without fuss...
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More updates to the Ponbot body mod, I loaded it in substance painter to try and make some materials for it which is nothing fancy but I th...
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NOODLE TAUR FIXES: 20250910: fixed script error when running - delete the ; at the end of line on [ Running ] in the AO notecard 20250916: ...
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Something I have been meaning to do is add a patch for the lip underneath the beard so there isn't this gap anymore wtf is this outfit ...











